The Beginnings of a Monster Mash; Running through Godzilla Part 2: 1962-1964
“The Earth is alive,
everyone,” boasts an omniscient narrator against the backdrop of
the Earth in orbit, spinning, then abruptly coming to a stop, as the
narrator continues on about the fragility of all life on this planet,
and how civilization could so easily come to an end in this uncaring
universe. A second later it cuts to a distinguished gentleman –
perhaps a scientist – standing in front of the backdrop we saw a
moment ago; only now we see it is merely a prop. The man laughs over
the ridiculousness of the preceding warning, saying it is akin to
something out of a comic book, while he goes on about the many
unknowns surrounding human life's origins. We cut again to a
television screen, revealing this lecture to merely be a TV program,
as we cut once again to a different distinguished gentleman, watching
this program while sitting in a chair, arms folded. He falls back in
his chair, scoffing, and flips a coin onto the palm of his hand. Thus
begins King Kong vs. Godzilla (1962).
The opening is an
indicator of what's to come in the Godzilla series throughout the
1960s and beyond. Cries of global threats and End of Days muted
against campy child-friendly execution and delivered onto screens in
one messy – and now in colour! - package. Meanwhile, Ishiro Honda
sits in his directors chair, weeping over what's become of his
creation.
Special effects creator
and Godzilla co-creator Eiji Tsuburaya wished to take the franchise
in a more family-friendly direction, and Toho agreed, likely seeing
how much more profitable the series could become. Honda was the odd
man out, who didn't think monsters should be portrayed in a comical
light, but he continued to direct these movies nonetheless, and
managed to incorporate his humanity whenever possible.
That King Kong vs.
Godzilla even exists is bizarre, and it's sort of incredible that
Universal allowed Toho to borrow their character for a Japanese film.
The movie is about as weird as the title suggests, and doesn't even
have as much nuance as many of the '60s successors do. The head of a
television studio is desperate for a ratings boost, so sends his men
to an island where they discover King Kong. An American submarine
gets caught in an iceberg, and upon breaking free, accidentally
unleash Godzilla, who has been trapped in the ice since 1955. There's
some unfortunate blackface when the TV studio employees travel to
Faro Island, which is inhabited by dark skinned natives, who are all
Japanese men in makeup. When the island natives engage in a song and
dance ritual, Kong is lured to sleep, and this becomes a recurring
element as sleeping Kong gets transported from place to place several
times. Godzilla, meanwhile, is walking through country sides and
wrecking everything up.
The King Kong and
Godzilla costumes are tripe. This is probably the shoddiest either
character has looked in a major studio film. They would probably
pass in a black and white film, and it's an issue of Toho not being
used to creating a suitable visual language for colour cinema. The
folds and creases in the outfits are frequently visible. When
watching King Kong flail a giant boulder at Godzilla, suspension of
disbelief becomes challenged by being able to recognize the clothing
texture on the monsters.
The breeziness of the
human plot lines pass by easily enough, building up the final
showdown of King Kong vs Godzilla, which is staged similar to a
professional wrestling feud, or a boxing match. Kong and Godzilla
don't necessarily have a personal beef with one another, other than
each viewing himself as the alpha. Their managers pit them together
in one place so everyone can profit off of the ensuing fight.
Their final showdown is
must-see entertainment. Honda and company still don't have a strong
handle yet on directing and staging these fights, but it's a vast
improvement over the monster battles in Godzilla Raids Again.
Honda learns from that film's mistakes, slows down the action some,
bringing the frame rate down to normal speed, and lingers on specific
moves, even staging periods of rest in between painstaking grapples
and throws. As Godzilla and Kong are intertwined, rolling down a
hill, which ends in Kong punching Godzilla in the head multiple
times, Godzilla stays down. He's clearly damaged, and Kong even
taunts his opponent, jumping up and down, and beating his chest with
his arms. As Godzilla begins to gain composure, Kong throws a rock at
his head, keeping him down longer. As he prepares to throw another
rock, he trips, rolls down the hill, Godzilla runs out of the way and
Kong hits his head on a chunk of mountain rock, momentarily knocking
him out. It's a well crafted exchange of blows, that tells a clear
story with each competitor gaining and losing the upper hand; not
just two opponents randomly grappling and hitting each other with no
narrative thrust. It also doesn't hurt that the exaggerated acting
from King Kong makes key moments in these scenes hysterical to watch.
King Kong walks away
the victor, while Godzilla lays dormant under the sea. He doesn't
stay down for long, as he returns to action two years later for
Mothra vs. Godzilla (1964), with Ishiro Honda at the helm for
a third time.
This is another
crossover movie leading up to a monster versus monster battle,
featuring Toho's own Mothra, who had her own film several years
earlier. Exposition scenes are retold, making Mothra vs. Godzilla
a suitable introduction to the Mothra character.
This is a slightly more
serious film that King Kong vs., finding
a more even balance between the original's tragedy and the
predecessor's camp. Honda is in a critical mood once again, weary of
developers tearing down nature for the creation of luxury housing
apartments. After draining a part of the ocean to construct buildings
on, a giant egg is discovered, which Happy Enterprises plans to buy
and exploit, using as a tourist attraction to fuel their housing
developments. Two mysterious miniature women known as the Shobijin
appear and try to convince a journalist and a photographer (who
previously reported the discovery of the egg) to rescue the egg from
Happy Enterprises, as it belongs to the kaiju Mothra. The Shobijin
have an alluring screen presence, and even in scenes where men in
suits are tripping over themselves trying to capture the tiny women,
it isn't exactly played for laughs. Honda shoots these sequences as
if he were making a drama. It probably sounds stuffy, but it works
remarkably well. Mothra vs. Godzilla
is a more serious-than-normal kaiju movie that plays its story
straight, and Honda treats the story with the utmost respect. The
oddity that is the mysterious Shobijin and the giant egg give this
film enough genre interest in its early going to support its strong
human narrative, and naturally, things really kick off once Godzilla
is introduced in the second act.
In
his debut scene, he lumbers through a city, tearing through buildings
in slow motion, the camera lingering on the falling structures
more-so than the monster, with numerous civilization reaction shots,
of a city street in distress. A moment later, a foreground shot of
civilians running through the street, as Godzilla's figure makes a
haunting impression in the far background. It's a welcome return to
form for Honda, who now gets to frame the horrors of Godzilla for his
first time in colour.
Mothra's
debut at the midway point is equally striking, perching majestically
on an altar, residing in its home of Infant Island, home of her many
worshippers. The Shobijin sing to their god, melodically chanting the
Mothra name, while the humans beg for its help in taking down
Godzilla. None of the other kaiju throughout the Godzilla series have
the same grace and respectability of Mothra in this film, her last
true appearance in the Showa era (1954-1975).
The
special effects work and monster designs are all a lot more
convincing this time around than they were in King Kong vs.
Godzilla. Miniatures are far
more detailed, the creature skins have more texture, and their bodies
have more fluidity in movement; limbs move less awkwardly now. The
final act is by far the most exciting in a Godzilla film yet, and is
arguably a perfect cinematic kaiju battle. The winged Mothra brings
an exciting aerial dynamic to the fight, swooping around her
combatant’s head, diving away from attacks with great agility, and
her anatomy itself provides a challenge to Godzilla, who can't simply
grapple and punch his way through his problems like he could his
previous enemies. There's an intensity to the action as Mothra
terrorizes Godzilla from above, digging its claws into his head, the
film cutting rapidly between close-ups of each others faces, a stoic
Mothra, and a pained Godzilla. The human protagonists and the
Shobijin observe from the sidelines, with their emotional investment
– and believably concerned acting - giving the film some genuine
stakes. After an intense battle, Mothra lays down on a rock and dies.
It would be a strong ending to any kaiju movie, only this one still
has 20 minutes left.
Godzilla's reign of terror resumes, with more carefully executed excursions of destruction from Honda, as the Japanese military intervenes and blasts at the devil monster with all they've got. Tanks and planes, bullets and bombs, fire and electricity; a montage-like flurry of the King of Monsters withstanding all forms of human offence. And then Mothra's egg hatches, which segues into yet another chapter of action, this time Godzilla facing off against the two newly born larvae, who eventually succeed in avenging their mother's death. The final 30 minutes of Mothra vs. Godzilla are an enormously entertaining series of consecutive set-pieces, each one different from the last, yet telling one long-form story mostly through the motion of giant monsters and man-made weapons of destruction. King Kong vs. Godzilla created the formula for the 1960s Godzilla film, and Mothra vs. Godzilla perfected it, in the franchise's most entertaining entry of the decade.
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